For the Win, Cory Doctorow [english novels for students .TXT] 📗
- Author: Cory Doctorow
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ABOUT THE BOOKSTORE DEDICATIONS
Many scenes in this file have been dedicated to bookstores: stores that I love, stores that have helped me discover books that opened my mind, stores that have helped my career
along. The stores didn't pay me anything for this -- I haven't even
told them about it -- but it seems like the right thing to do. After
all, I'm hoping that you'll read this ebook and decide to buy the
paper book, so it only makes sense to suggest a few places you can
pick it up!
Dedication:
For Poesy: Live as though it were the early days of a better nation.
Part I: The gamers and their games, the workers at their work
This scene is dedicated to BakkaPhoenix Books in Toronto, Canada. Bakka
is the oldest science fiction bookstore in the world, and it made me
the mutant I am today. I wandered in for the first time around the
age of 10 and asked for some recommendations. Tanya Huff (yes, the
Tanya Huff, but she wasn't a famous writer back then!) took me back
into the used section and pressed a copy of H. Beam Piper's "Little
Fuzzy" into my hands, and changed my life forever. By the time I
was 18, I was working at Bakka -- I took over from Tanya when she
retired to write full time -- and I learned life-long lessons about
how and why people buy books. I think every writer should work at a
bookstore (and plenty of writers have worked at Bakka over the years!
For the 30th anniversary of the store, they put together an anthology
of stories by Bakka writers that included work by Michelle Sagara
(AKA Michelle West), Tanya Huff, Nalo Hopkinson, Tara Tallan --and
me!)
BakkaPhoenix Books: 697 Queen Street West, Toronto ON Canada M6J1E6, +1 416 963 9993
In the game, Matthew's characters killed monsters, as they did every single night. But tonight, as Matthew thoughtfully chopsticked a dumpling out of the styrofoam clamshell, dipped it in the red hot sauce and popped it into his mouth, his little squadron did something extraordinary: they began to win.
There were eight monitors on his desk, arranged in two ranks of four, the top row supported on a shelf he'd bought from an old lady scrap dealer in front of the Dongmen market. She'd also sold him the monitors, shaking her head at his idiocy: at a time when everyone wanted giant, 30" screens, why did he want this collection of dinky little 9" displays?
So they'd all fit on his desk.
Not many people could play eight simultaneous games of Svartalfaheim Warriors. For one thing, Coca Cola (who owned the game), had devoted a lot of programmer time to preventing you from playing more than one game on a single PC, so you had to somehow get eight PCs onto one desk, with eight keyboards and eight mice on the desk, too, and room enough for your dumplings and an ashtray and a stack of Indian comic books and that stupid war-axe that Ping gave him and his notebooks and his sketchbook and his laptop and --
It was a crowded desk.
And it was noisy. He'd set up eight pairs of cheap speakers, each glued to the appropriate monitor, turned down low to the normal hum of Svartalfaheim -- the clash of axes, the roar of ice-giants, the eldritch music of black elves (which sounded a lot like the demo programs on the electric keyboards his mother had spent half her life manufacturing). Now they were all making casino noise, pay off noises, as his raiding party began to clean up. The gold rolled into their accounts. He was playing trolls -- it was trolls versus elves in Svartalfaheim, though there was an expansion module with light elves and some kind of walking tree -- and he'd come through an instanced dungeon that was the underground lair of a minor dark elvish princeling. The lair was only medium hard, with a lot of crappy little monsters early on, then a bunch of dark elf cannon-fodder to be mown down, some traps, and then the level-boss, a wizard who had to be taken out by the spell-casters in Matthew's party while the healers healed them and the tanks killed anything that tried to attack them.
So far, so good. Matthew had run and mapped the dungeon on his second night in-world, a quick reccy that showed that he could expect to do about 400 gold's worth of business there in about 20 minutes, which made it a pretty poor way to earn a living. But Matthew kept very good notes, and among his notes was the fact that the very last set of guards had dropped some mareridtbane, which was part of the powerful Living Nightmare spell in the new expansion module. There were players all over Germany, Switzerland and Denmark who were buying mareridtbane for 800 gold per plant. His initial reccy had netted him five plants. That brought the total expected take from the dungeon up to 4,400 gold for 20 minutes, or 13,200 gold per hour -- which, at the day's exchange, was worth about $30, or 285 Renminbi.
Which was -- he thought for a second -- more than 71 bowls of dumplings.
Jackpot.
His hands flew over the mice, taking direct control over the squad. He'd work out the optimal path through the dungeon now, then head out to the Huoda internet cafe and see who he could find to do runs with him at this. With any luck, they could take -- his eyes rolled up as he thought again -- a million gold out of the dungeon if they could get the whole cafe working on it. They'd dump the gold as they went, and by the time Coca Cola's systems administrators figured out anything was wrong, they'd have pulled almost $3000 out of the game. That was a year's rent, for one night's work. His hands trembled as he flipped open a notebook to a new page and began to take notes with his left hand while his right hand worked the game.
He was just about to close his notebook and head for the cafe -- he needed more dumplings on the way, could he stop for them? Could he afford to? But he needed to eat. And coffee. Lots of coffee -- when the door splintered and smashed against the wall bouncing back before it was kicked open again, admitting the cold fluorescent light from outside into his tiny cave of a room. Three men entered his room and closed the door behind them, restoring the dark. One of them found the lightswitch and clicked it a few times without effect, then cursed in Mandarin and punched Matthew in the ear so hard his head spun around on his neck, contriving to bounce off the desk. The pain was blinding, searing, sudden.
"Light," one of the men commanded, his voice reaching Matthew through the high-pitched whine of his ringing ear. Clumsily, he fumbled for the desk-lamp behind the Indian comics, knocked it over, and then one of the men seized it roughly and turned it on, shining it full on Matthew's face, making him squint his watering eyes.
"You have been warned," the man who'd hit him said. Matthew couldn't see him, but he didn't need to. He knew the voice, the unmistakable Wenjhou accent, almost impossible to understand. "Now, another warning." There was a snick of a telescoping baton being unfurled and Matthew flinched and tried to bring his arms up to shield his head before the weapon swung. But the other two had him by the arms now, and the baton whistled past his ear.
But it didn't smash his cheekbone, nor his collarbone. Rather, it was the screen before him that smashed, sending tiny, sharp fragments of glass out in a cloud that seemed to expand in slow motion, peppering his face and hands. Then another screen went. And another. And another. One by one, the man dispassionately smashed all eight screens, letting out little smoker's grunts as he worked. Then, with a much bigger, guttier grunt, he took hold of one end of the shelf and tipped it on its edge, sending the smashed monitors on it sliding onto the floor, taking the comics, the clamshell, the ashtray, all of it sliding to the narrow bed that was jammed up against the desk, then onto the floor in a crash as loud as a basketball match in a glass factory.
Matthew felt the hands on his shoulders tighten and he was lifted out of his chair and turned to face the man with the accent, the man who had worked as the supervisor in Mr Wing's factory, almost always silent. But when he spoke, they all jumped in their seat, never sure of whether his barely contained rage would break, whether someone would be taken off the factory floor and then returned to the dorm that night, bruised, cut, sometimes crying in the night for parents left behind back in the provinces.
The man's face was calm now, as though the violence against the machines had scratched his the unscratchable itch that made him clench and unclench his fists at all times. "Matthew, Mr Wing wants you to know that he thinks of you as a wayward son, and bears you no ill will. You are always welcome in his home. All you need to do is ask for his forgiveness, and it will be given." It was the longest speech Matthew had ever heard the man give, and it was delivered with surprising tenderness, so it was quite a surprise when the man brought his knee up into Matthew's balls, hard enough that he saw stars.
The hands released him and he slumped to the floor, a strange sound in his ears that he realized after a moment must have been his voice. He was barely aware of the men moving around his tiny room as he gasped like fish, trying to get air into his lungs, air enough to scream at the incredible, radiant pain in his groin.
But he did hear the horrible electrical noise as they tasered the box that held his computers, eight PCs on eight individual boards, stuck in a dented sheet-metal case he'd bought from the same old lady. The ozone smell afterwards sent him whirling back to his grandfather's little flat, the smell of the dust crisping on the heating coil that the old man only turned on when he came to visit. He did hear them gather up his notebooks and tread heavily on the PC case, and pull the shattered door shut behind
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