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for those whom he spoke against.

Marshal Lugal looked bored when Kanus spoke of politics, but his face changed when military matters came up. The marshal lived for only one purpose: to avenge his army's humiliating defeat in the war against the Acquatainians, thirty Terran years ago. What he didn't realize, Odal thought, smiling to himself, was that as soon as he had reorganized the army and re-equipped it, Kanus planned to retire him and place younger men in charge. Men whose only loyalty was not to the army, not even to the Kerak Worlds and their people, but to the chancellor himself.

Eagerly following every syllable, every gesture of the leader was little Tinth. Born to the nobility, trained in the arts, a student of philosophy, Tinth had deserted his heritage and joined the forces of Kanus. His reward had been the Ministry of Education; many teachers had suffered under him.

And finally there was Romis, the Minister of Intergovernmental Affairs. A professional diplomat, and one of the few men in government before Kanus' sweep to power to survive this long. It was clear that Romis hated the chancellor. But he served the Kerak Worlds well. The diplomatic corps was flawless in their handling of intergovernmental affairs. It was only a matter of time, Odal knew, before one of them—Romis or Kanus—killed the other.

The rest of Kanus' audience consisted of political hacks, roughnecks-turned-bodyguards, and a few other hangers-on who had been with Kanus since the days when he held his political monologues in cellars, and haunted the alleys to avoid the police. Kanus had come a long way: from the blackness of oblivion to the dazzling heights of the chancellor's rural estate.

Money, power, glory, revenge, patriotism: each man in the room, listening to Kanus, had his reasons for following the chancellor.

And my reasons? Odal asked himself. Why do I follow him? Can I see into my own mind as easily as I see into theirs?

There was duty, of course. Odal was a soldier, and Kanus was the duly-elected leader of the government. Once elected, though, he had dissolved the government and solidified his powers as absolute dictator of the Kerak Worlds.

There was gain to be had by performing well under Kanus. Regardless of his political ambitions and personal tyrannies, Kanus rewarded well when he was pleased. The medal—the Star of Kerak—carried with it an annual pension that would nicely accommodate a family. If I had one, Odal thought, sardonically.

There was power, of sorts, also. Working the dueling machine in his special way, hammering a man into nothingness, finding the weaknesses in his personality and exploiting them, pitting his mind against others, turning sneering towers of pride like Dulaq into helpless whipped dogs—that was power. And it was a power that did not go unnoticed in the cities of the Kerak Worlds. Already Odal was easily recognized on the streets; women especially seemed to be attracted to him now.

"The most important factor," Kanus was saying, "and I cannot stress it overmuch, is to build up an aura of invincibility. This is why your work is so important, Major Odal. You must be invincible! Because today you represent the collective will of the Kerak Worlds. To-day you are the instrument of my own will—and you must triumph at every turn. The fate of your people, of your government, of your chancellor rests squarely on your shoulders each time you step into a dueling machine. You have borne that responsibility well, major. Can you carry it even further?"

"I can, sir," Odal answered crisply, "and I will."

Kanus beamed at him. "Good! Because your next duel—and those that follow it—will be to the death."

IV

It took the starship two weeks to make the journey from Carinae to the Acquataine Cluster. Dr. Leoh spent the time checking over the Acquatainian dueling machine, by direct tri-di beam; the Acquatainian government gave him all the technicians, time and money he needed for the task.

Leoh spent as much of his spare time as possible with the other passengers of the ship. He was gregarious, a fine conversationalist, and had a nicely-balanced sense of humor. Particularly, he was a favorite of the younger women, since he had reached the age where he could flatter them with his attention without making them feel endangered.

But still, there were long hours when he was alone in his stateroom with nothing but his memories. At times like these, it was impossible not to think back over the road he had been following.

Albert Robertus Leoh, Ph.D., Professor of Physics, Professor of Electronics, master of computer technology, inventor of the interstellar tri-di communications system; and more recently, student of psychology, Professor of Psychophysiology, founder of Psychonics, Inc., inventor of the dueling machine.

During his earlier years, when the supreme confidence of youth was still with him, Leoh had envisioned himself as helping mankind to spread his colonies and civilizations throughout the galaxy. The bitter years of galactic war had ended in his childhood, and now human societies throughout the Milky Way were linked together—in greater or lesser degree of union—into a more-or-less peaceful coalition of star groups.

There were two great motivating forces at work on those human societies spread across the stars, and these forces worked toward opposite goals. On the one hand was the urge to explore, to reach new stars, new planets, to expand the frontiers of man's civilizations and found new colonies, new nations. Pitted against this drive to expand was an equally-powerful force: the realization that technology had finally put an end to physical labor and almost to poverty itself on all the civilized worlds of man. The urge to move off to the frontier was penned in and buried alive under the enervating comforts of civilization.

The result was inescapable. The civilized worlds became constantly more crowded as time wore on. They became jampacked islands of humanity sprinkled thinly across the sea of space that was still full of unpopulated islands.

The expense and difficulty of interstellar travel was often cited as an excuse. The starships were expensive: their power demands were frightful. Only the most determined—and the best financed—groups of colonists could afford them. The rest of mankind accepted the ease and safety of civilization, lived in the bulging cities of the teeming planets. Their lives were circumscribed by their neighbors, and by their governments. Constantly more people crowding into a fixed living space meant constantly less freedom. The freedom to dream, to run free, to procreate, all became state-owned, state-controlled monopolies.

And Leoh had contributed to this situation.

He had contributed his thoughts and his work. He had contributed often and regularly—the interstellar communications systems was only the one outstanding achievement in a long career of achievements.

Leoh had been nearly at the voluntary retirement age for scientists when he realized what he, and his fellow scientists, had done. Their efforts to make life richer and more rewarding for mankind had made life only less strenuous and more rigid.

And with every increase in comfort, Leoh discovered, came a corresponding increase in neuroses, in crimes of violence, in mental aberrations. Senseless wars of pride broke out between star-groups for the first time in generations. Outwardly, the peace of the galaxy was assured; but beneath the glossy surface of the Terran Commonwealth there smoldered the beginnings of a volcano. Police actions fought by the Star Watch were increasing ominously. Petty wars between once-stable peoples were flaring up steadily.

Once Leoh realized the part he had played in this increasingly tragic drama, he was confronted with two emotions—a deep sense of guilt, both personal and professional; and, countering this, a determination to do something, anything, to restore at least some balance to man's collective mentality.

Leoh stepped out of physics and electronics, and entered the field of psychology. Instead of retiring, he applied for a beginner's status in his new profession. It had taken considerable bending and straining of the Commonwealth's rules—but for a man of Leoh's stature, the rules could be flexed somewhat. Leoh became a student once again, then a researcher, and finally a Professor of Psychophysiology.

Out of this came the dueling machine. A combination of electroencephalograph and autocomputer. A dream machine, that amplified a man's imagination until he could engulf himself into a world of his own making.

Leoh envisioned it as a device to enable men to rid themselves of hostility and tension safely. Through his efforts, and those of his colleagues, dueling machines were quickly becoming accepted devices for settling disputes.

When two men had a severe difference of opinion—deep enough to warrant legal action—they could go to the dueling machine instead of the courts. Instead of sitting helplessly and watching the machinations of the law grind impersonally through their differences, the two antagonists could allow their imaginations free rein in the dueling machine. They could settle their differences personally, as violently as they wished, without hurting themselves or anyone else. On most civilized worlds, the results of properly-monitored duels were accepted as legally binding.

The tensions of civilized life could be escaped—albeit temporarily—in the dueling machine. This was a powerful tool, much too powerful to allow it to be used indiscriminately. Therefore Leoh safeguarded his invention by forming a private company—Psychonics, Inc.—and securing an exclusive license from the Terran Commonwealth to manufacture, sell, install and maintain the machines. His customers were government health and legal agencies; his responsibilities were: legally, to the Commonwealth; morally, to all mankind; and finally, to his own restless conscience.

The dueling machines succeeded. They worked as well, and often better, than Leoh had anticipated. But he knew that they were only a stopgap, only a temporarily shoring of a constantly-eroding dam. What was needed, really needed, was some method of exploding the status quo, some means of convincing people to reach out for those unoccupied, unexplored stars that filled the galaxy, some way of convincing men that they should leave the comforts of civilization for the excitement of colonization.

Leoh had been searching for that method when the news of Dulaq's duel against Odal reached him.

Now he was speeding across parsecs of space, praying to himself that the dueling machine had not failed.

The two-week flight ended. The starship took up a parking orbit around the capital planet of Acquataine Cluster. The passengers transhipped to the surface.

Dr. Leoh was met at the landing disk by an official delegation, headed by Massan, the acting prime minister. They exchanged formal greetings there at the base of the ship, while the other passengers hurried by.

As Leoh and Massan, surrounded by the other members of the delegation, rode the slideway to the port's administration building, Leoh commented:

"As you probably know, I have checked through your dueling machine quite thoroughly via tri-di for the past two weeks. I can find nothing wrong with it."

Massan shrugged. "Perhaps you should have checked then, the machine on Szarno."

"The Szarno Confederation? Their dueling machine?"

"Yes. This morning Kanus' hired assassin killed a man in it."

"He won another duel," Leoh said.

"You do not understand," Massan said grimly, "Major Odal's opponent—an industrialist who had spoken out against Kanus—was actually killed in the dueling machine. The man is dead!"

V

One of the advantages of being Commander-in-Chief of the Star Watch, the old man thought to himself, is that you can visit any planet is the Commonwealth.

He stood at the top of the hill and looked out over the green table land of Kenya. This was the land of his birth, Earth was his homeworld. The Star Watch's official headquarters may be in the heart of a globular cluster of stars near the center of the galaxy, but Earth was the place the commander wanted most to see as he grew older and wearier.

An aide, who had been following the commander at a respectful distance, suddenly intruded himself in the old man's reverie.

"Sir, a message for you."

The commander scowled at the young officer. "I gave orders that I was not to be disturbed."

The officer, slim and stiff in his black-and-silver uniform, replied. "Your chief of staff has passed the message on to you, sir. It's from Dr. Leoh, of Carinae University. Personal and urgent, sir."

The old man grumbled to himself, but nodded. The aide placed a small crystalline sphere on the grass before him. The air above the sphere started to vibrate and glow.

"Sir Harold Spencer here," the commander said.

The bubbling air seemed to draw in on itself and take solid form. Dr. Leoh sat at a desk chair and looked up at the standing commander.

"Harold, it's a pleasure to see you once again."

Spencer's stern eyes softened, and his beefy face broke into a well-creased smile. "Albert, you ancient scoundrel. What do you mean by interrupting my first visit home in fifteen years?"

"It won't be a long interruption," Leoh said.

"You told my chief of staff that it was urgent," Sir Harold groused.

"It is. But it's not the sort of problem that requires much action on your part. Yet. You are familiar with recent political developments on the Kerak Worlds?"

Spencer snorted. "I know that a barbarian named Kanus has established himself as a dictator. He's a troublemaker. I've been talking to

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