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should know about this, but I can't tell if it would make him angry. If it made him angry and he punished Joe, it would be our fault for telling him."

"Then we won't tell him," George said.

Bill held up his hand. "But if we don't tell him and he finds out on his own, he may be angry with us."

"Then we should tell him," George said.

"But Joe and this Woodrow may not get along after all, and if that happens, the whole thing will end on its own."

"Then we won't tell him," George said.

"But if they do get along, then they may do something that would make Orville angry," Bill looked expectantly at George.

"Then we should tell him?" George said, uncertainly.

"I don't know," Bill said. "I haven't decided."

George knew that this meant that Bill would have to think on it, and so he left him. He had to catch the tram to make it to his shift, anyway.

#

The soft one with the six-to-noon shift left as soon as George arrived, without a word. George was used to soft ones not having anything to say to him, and preferred it that way. He was better off than Bill — soft ones always wanted to talk to Bill, and he hated it, since they never had anything to say that Bill wanted to know. The weather needed no discussion, Bill said. And as for the complaints about the shift's Lead, well, one soft one was just about the same as any other, and Orville had told them that at the end of the day, they worked for him, not for any Lead.

Joe liked talking to the soft ones. Joe liked to talk, period. He told the soft ones lies about their childhood in the shack with their father, and told them about how his brothers tormented, and even talked about the weather. When he got back home, he told his brothers all over again, everything he'd told the soft ones.

George had memorised the SOP manual when they came to the Island, five years before. It clearly said that the floor of the booth would be disinfected every three hours, and the surfaces polished clean, and the pots and machines refilled. The soft one with the six-to-noon shift never did any of these things, which could get him disciplined by their Lead, but George didn't complain. He just wiped and disinfected and re-stocked when he arrived, even though he had to be extra careful with the water, so that he didn't wash any of himself away.

Boys ran up and down the midway, baking in the mid-day sun. They reminded George of the boys he'd gone to school with, after the social worker had come to his father's shack. They'd teased him to begin with, but he'd just stood with his hands at his sides until they stopped. Every time he started a new grade, or a new kid came to the school, it was the same: they'd tease him, or hit him, or throw things at him, and he'd stand strong and silent until they stopped, even if it took months. His teachers quickly learned that calling on him in class meant standing in awkward silence, while he sat stoic and waited for them to call on someone else. The social worker could make him go to school with the soft ones, but she couldn't make him act like one.

George watched the boys carefully, as carefully as he had when he stood silently in the schoolyard, not seeming to watch anything. He was better at spotting a donkey than any of the soft ones. When a boy was ready to turn, George could almost see the shape of the donkey superimposed on the boy, and he radioed a keeper to pick up the donkey come morning. He got a bonus for each one he spotted, and according to Bill, it had accumulated to a sizable nest-egg.

George looked at the inventory and decided that the fudge was getting a little long in the tooth. He'd start pushing fudge-nut dips, and by the end of his shift, the tub would be empty and he'd be able to give it a thorough cleaning and a refill from fresh stock. "Hey guys!" he called to three boys. "Is anybody hungry?" He dipped a floss and held it up, so that it oozed fudge down his wrist. The boys shyly approached his booth. George knew from their manner that they were new to the Island: probably just picked up from a video-arcade or lasertag tent on the mainland that afternoon. They didn't know what to make of their surroundings, that was clear.

"Step right up," he said, "I don't bite!" He smiled a smile he'd practiced in the mirror, one that shaped his soft, flexible features into a good-natured expression of idiotic fun. Cautiously, the boys came forward. They were the target age, eleven-to-fourteen, and they'd already accumulated some merch, baseball hats and fanny packs made from neoprene in tropical-fish colours, emblazoned with the Island's logomarks and character trademarks. They had the beginnings of dark circles under their eyes, and they dragged a little with low blood-sugar. George dipped two more and distributed them around. The eldest, a towheaded kid near the upper age range, said, "Mister, we haven't got any money — what do these cost?"

George laughed like a freight train. "It's all free, sonny, free as air!
Courtesy of the Management, as a reward for very special customers like you."
This was scripted, but the trick was to sell the line like it was fresh.

The boys took the cones from him timidly, but ate ravenously. George gave them some logoed serviettes to wipe up with and ground the fudge into his wrists and forearms with one of his own. He looked at his watch and consulted the laminated timetable taped to the counter. 1300h, which meant that the bulk of the Guests would be migrating towards Actionland and the dinosaur rides, and it was time to push the slightly down-at-the-heels FreakZone, to balance the crowds. "You boys like rollercoasters?" he said.

The youngest — they were similar enough in appearance and distant enough in ages to be brothers — spoke up. "Yeah!" The middle elbowed him, and the youngest flipped the middle the bird.

"Well, if you follow the midway around this curve to the right, and go through the big clown-mouth, you'll be in the FreakZone. We've got a fifteen-storey coaster called The Obliterator that loops fifty times in five minutes — running over ninety-five miles per hour! If you hurry, you can beat the line!" He looked the youngest in the eye at the start of the speech, then switched to the middle when he talked about the line.

The youngest started vibrating with excitement, and the middle looked pensive, and then to the eldest said, "Sounds good, huh, Tom?"

The eldest said, "We haven't even found out where we're sleeping yet — maybe we can do the ride afterwards."

George winked at the youngest, then said, "Don't worry about it, kids. I'll get that sorted out for you right now." He picked up the white house phone and asked the operator to connect him with Guest Services. "Hi there! This is George on the midway! I need reservations for three young men for tonight — a suite, I think, with in-room Nintendo and a big-screen TV. They look like they'd enjoy the Sportaseum. OK, I'll hold," he covered the mouthpiece and said to the boys, "You'll love the Sportaseum — the chairs are shaped like giant catcher's mitts, and the beds are giant Air Jordans, and the suite comes with a regulation half-court. What name should I put the reservation under?"

The eldest said, "Tom Mitchell."

George made the reservation. "You're all set," he said. "The monorails run right into the hotel lobby, every ten minutes. Anyone with a name tag can show you to the nearest stop. Here's a tip — try the football panzerotto: it's a fried pizza turnover as big as a football, with beef-jerky laces. It's my favorite!"

"I want a football!" the youngest said.

"We'll have it for dinner," the eldest said, looking off at the skyline of coaster-skeletons in the distance. "Let's go on some rides first."

George beamed his idiot's grin at them as they left, then his face went slack and he went back to wiping down the surfaces. A moment later, a hand reached across the counter and plucked the cloth from his grip. He looked up, startled, into Joe's grinning face. Unlike his brothers', Joe's face was all sharp angles and small teeth. Nobody knew what a child of a tongue was supposed to look like, but George had always suspected that Joe wasn't right, even for a third son.

"Big guy!" Joe shouted. "Workin' hard?"

George said, "Yes." He stood, patiently, waiting for Joe to give him the cloth back.

Joe held it over his head like a standard, dancing back out of reach, even though George hadn't made a grab for it. George waited. Joe walked back to his counter and gave it back.

"We're dozing the FreakZone," Joe said, in a conspiratorial whisper. He put a spin on We're, making sure that George knew he was including himself with the Island's management.

"Really," George said, neutrally.

"Yeah! We're gonna flatten that sucker, start fresh, and build us a new theme land. I'm a Strategic Project Consultant! By the time it's over, I'll be an Imagineer!"

George knew that the lands on Pleasure Island were flattened and rebuilt on a regular basis, as management worked to stay ahead of the lightspeed boredom-threshold of the mainland. Still, he said, "Well, Joe, that's marvelous. I'm sure you'll do a fabulous job."

Joe sneered at him. "Oh, I know I will. We all do just fabulous jobs, brother.
Just some of us have fabulous jobs to do."

George refused to rise to the bait. He could always outwait Joe.

Joe said, "We're thinking of giving it a monster theme — monsters are testing very high with eleven-to-fourteens this year. Dragons, ogres, cyborgs, you know. We may even do a walk-through — there hasn't been one of those here since the sixties!"

George didn't know what Joe wanted him to say. He said, "That sounds very nice."

Joe gave him a pitying look, and then his chest started ringing. He extracted a slim phone from his shirt-pocket and turned away. A moment later, he turned back. "Gotta go!" he said. "Meeting with Woodrow and Orville, down at Ops!"

Alarm-bells went off in George's head. "Shouldn't Bill go along if you're meeting with Orville?"

Joe sneered at him, then took off at a fast clip down the midway. George watched him until he disappeared through one of the access doors.

#

Bill was clearly upset about it. George couldn't help but feel responsible. He should have called Bill as soon as Joe told him he was meeting with Orville, but he'd waited until he got home.

He'd been home for hours, and Joe still wasn't back. Bill picked absently at the dinner he'd made and fretted.

"He didn't say how Orville found out?" Bill asked.

George shook his head mutely.

"Why didn't he invite me?" Bill asked. "I always handle negotiations for us."

George couldn't eat. The more Bill fretted, the more he couldn't eat. It was long dark outside, hours and hours after Joe should've been home. Bill fretted, George stared out the window, and Joe didn't come home.

Then, an electric cart's headlights swept up the trail to their cabin. The lights dazzled George, so he couldn't see who was driving. Bill joined him at the window and squinted. "It's Joe and Orville!" he said. George squinted too, but couldn't make anything out. He took Bill's word for it and joined him outside.

It was indeed Orville and Joe. Orville was driving, and Joe was lolling drunkenly beside him. Orville shook hands with Bill and nodded to George, who lifted Joe out of the cart and carried him inside.

When he got back, Orville and Bill were staring calmly into each other's eyes, each waiting for the other to say something. Orville was dressed in his working clothes: a natty white suit with a sport-shirt underneath. His bald head gleamed in the moonlight. His fleshy, unreadable face was ruddy in the glow from the cabin's door. George bit his tongue to keep from speaking.

"He's drunk," Orville said, at last. Orville didn't beat around the bush.

"I can see that," Bill said. "Did you get him

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