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the sky, the great wedge-and-ovoid of the kzin cruiser was still an impressive sight.

Life seemed to be returning a little quicker here, perhaps because organic compounds in the wreck provided a food-source, or perhaps because its many compartments provided a nursery for juveniles.

It was so obviously a dead and broken thing, however, that there was little air of menace about it. This, Vaemar and the others knew, might be deceptive. With derelict kzin warships all over the planet, and huge dumps of them being slowly demolished at Munchen and elsewhere, this one had not been worth attention and had been left to the swamp since its crew abandoned it. There was no reason to suppose some of its various engine-systems were not still fuelled and much of its war-load not still aboard.

Keeping their distance, they cruised around the wreck.

"No sign of life," said Hugo.

"Yet it will be full of hiding places," said Swirl-Stripes, "for both predators and prey. We should approach silently."

They cast off the outriggers—convenient for cargo but unnecessary for stability—and secured them on a sandbar. As they approached the hulk they stopped the engine and took to their paddles again. The humans stood to their guns at bows and stern as the kzinti's muscles drove the boat almost silently through the water.

"Skraii rar kzintoshi!" The words had been shrieked under many stars, but as the great hull loomed over them, only Swirl-Stripes and Anne, sitting immediately by Vaemar, heard him utter the ancient battle-cry: "I lead my Heroes!"

They passed through the gaping airlock into the hulk. Sunlight through the airlock and from holes below the surface refracted upwards through the rippling water, casting dancing patterns of light in the cavernous gloom. There was much more life here: molds, insectoids, many things that found the great wreck a shelter and nursery. In the bars of green-gold sunlight that shot the water below them tiny minnowlike creatures could be seen swarming. It would be an excellent place for crocodilians to be lurking, but they saw none.

Vaemar, remembering his battle with Raargh Hero and their human allies against the Mad Ones in the caves six years before, paid particular attention to what was, or might be, above them. The minnows obviously did not matter. His eyes were capable of seeing in the dimmest light, and were reinforced by other senses and sensors, but in the chaos of wires, ducting, unidentifiable wreckage and swarming small life neither his eyes nor the artificial biological sensors made out major life-forms. The water lapping through the whole chamber made it impossible to tell anything meaningful from motion detectors. The ceaseless lapping also provided a background noise, enough to defeat kzin ears that could normally pick up the heartbeats of a hiding prey or enemy. Nor were the kzinti's noses much use in the overwhelming smell of dampness and decay. Here and there as they proceeded further into the dimness a few lamps still glowed above and below the water on dials and meters but they revealed little. Vaemar called up the plans for this class of cruiser on the boat's internet terminal, but they lacked detail. Like all spaceships, but especially large kzin warships, it was intricately subdivided. His Ziirgah sense—evolved to aid a kzin on a solitary hunt—detected principally the keyed-up nervous tension of Swirl-Stripes and the humans around him. That was not quite all, but he was unable yet to identify the added factor.

They passed through a door, and paddled up a narrow companionway. It was much darker here and two of the humans had to put down their guns and operate lights. Had the ship been human-sized the boat would have been unlikely to get into such a passage and as it was the lack of room on either side would have brought on claustrophobia for any sufferer.

They passed one open door leading into a room whose ruined finery suggested it had once been a senior officer's cabin. There were trophies fixed on the bulkhead above the lapping water, rotted in the living damp into bare black skulls that startled them until they realized their age, and the remains of a ceremonial hsakh cloak that would never be worn again. There were kzin bones on the bunk, laid out to suggest someone had taken a moment to arrange the occupant's body with decorum before the survivors abandoned the ship. He must have been a respected officer.

As they went on something dark and swift flashed ahead of them and out of sight. It was hard to tell its size, but it was not small, and its movements did not seem to be like either man or kzin. At the end of the companion was another door, open but with a sill at its foot that prevented further passage in the boat.

"Toby will remain and guard the boat," said Vaemar. "The rest of us will proceed on foot. It will give us more hands for the guns and lights. Rosalind, you will bring up the rear." Heroes should go first, and Rosalind struck him as the least clumsy human.

Wading through opaque water that came at least knee-deep on the kzinti and considerably higher on the humans was not an appealing prospect. There was, however, a vertical ladder that led upwards to what would obviously be drier areas. Rosalind lagged behind, doing something with the flasks she carried on her belt. Collecting samples of the water, he supposed, though he could not see the point of such activity. He growled and gestured. This was no time for undirected monkey inquisitiveness. He gathered them around the foot of the ladder, guns still facing outwards.

In an emergency a kzin could have scrabbled up it in a single leap. That was not necessary now. They went cautiously. Vaemar, remembering again the caves, making a mental map of the way they had come. As he did so, a smell hit him that knocked away all the conflicting smells of wetness, mold, humans and plant and animal life. It was

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