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by 1%.

 

Only Hammerfist remained of the battle moves I wanted, and it was the ordinary version. That said, it would be enough.

I moved on to my special abilities and swore under my breath. Depths Teleportation was gone. The skill wasn’t divine, but was clearly tailored for the Sleepers. Alright, what did I have..?

Spirit Shackles

 

Creates a 30-yard zone in which the souls of defeated players are pulled in and held for an hour. The owner of Spirit Shackles can choose: revive souls in place, send them to their respawn point or hold them in place until the timer runs out.

 

Ghastly Howl, level 1

 

You howl, filling your enemies with fear. The blood turns to ice in their veins, their soul sinks into their boots, their hair stands on end and they run away in panic.

 

Duration: 10 seconds.

 

Range: 10 yards.

 

Flight

 

You can fly without limits!

 

Does not require mana.

 

Clarity

 

A special state within which your speed increases many times, and you can foresee the movements of enemies. Damage dealt with air techniques while in Clarity is doubled.

 

Cost to use: 100 to activate and an additional 100 spirit for every second spent in Clarity.

 

Not bad. Shame they took away teleportation, but the four remaining imba skills left me room to maneuver.

Class skills: Imitation, Cloak Essence, Lethargy and Liberation. The first would be useful if I could fully level it up to completely copy someone else’s appearance. I didn’t need the second skill here at all. But crowd-control and anti-crowd-control would definitely come in handy. It was a shame Lethargy had a day-long cooldown. I’d have to use it as often as I could to level it up. It could come in very handy in the late stage of the Games… Although I still had to survive day one first.

I moved to the list of perks. They were all still there apart from the divine ones! Obviously Snow Wanderer and Polar Explorer wouldn’t be much good here, but the others…

Mightiest Punisher

 

+25% damage against other players.

 

Surprise

 

When you attack first, you’re guaranteed to sweep your opponent off their feet!

Second Life

 

After death, you revive in the same spot with full health.

 

Dungeon Hero

 

+25% damage and movement speed in instances.

 

Strong Back

 

+50% carrying capacity.

 

Pioneer

 

+300 feet to view radius, +10% to mounted movement speed.

 

Rindzin’s Ghostly Talon

 

Not a skill, nor an item, but a divine imprint that melds with your essence. When unarmed and surrounded by enemies, you will be given a ghostly talon of Rindzin, Ruler of Dragons. The talon’s base damage is always equal to your enemy’s level.

 

Magnetism

 

Loot from enemies you defeat is automatically sent to your inventory.

 

Junior Gladiator

 

+5% damage in battle against players; +5% to Resilience skill in battle against players; +10% to all main stats.

I scrolled the list a few times until I noticed something strange. Rindzin’s Ghostly Talon? What was that? Where did I get that perk? It must have come from the Ordeal. I remembered waving away some message after I came round in Behemoth’s temple. Unfortunately, I couldn’t access the real Scyth’s achievements in the Cursed Chasm. But I could still find out, I just had to wait for the game day to end and then go to my character profile through the communicator…

Nether! I was thinking about the wrong thing. I might not even have a second day at the Games. I’d get plenty of chance to practice with the Talon soon; I had no other weapon anyway!

The world flickered, dimmed. The edges of my view filled with black:

Your soul’s connection to your body is fading!

 

Return to it, otherwise you will be forcibly resurrected with the Despair debuff (-25% health)!

 

Forced resurrection in: 00:59… 00:58…

 

Damn… I could feel myself starting to panic. I got a grip on myself, quickly scrolled further down the list, down to where my achievement rewards were:

Passive Aura — Most Magnificent Avenger

 

-25% damage and defense to all nearby opponents.

 

Bonus — Treasury of the First Mage: Path of Courage

 

+5% chance to stun an enemy for 1 second when dealing any damage.

 

Bonus — I’m on Fire! I am the Fire!

 

+100% health.

 

At the end of the list were my crafts. Cooking and Inscription had dropped down to level one, but the hell with them… Although… Wait! A thought came into my head and demanded confirmation. Quickly glancing at my profile, I saw that my stats were up ten points from Junior Gladiator! My health was doubled from I’m on Fire! I am the Fire! This cursed cripple wouldn’t be so weak today after all!

I spent my remaining seconds furiously arranging my abilities in the interface. Mental commands worked just fine, but seeing cooldown timers and visible skill icons with my own eyes was always useful. Having a variety of abilities was good, but it was easy to forget about them in a critical moment.

If I’d had a body, I would have been able to hear my heart thumping. The fate of the clan and the Sleepers depended on whether I could escape into the sky. Maybe even the fate of millions of non-citizens, if the news of tissue necrosis in the undead faction was true.

Two seconds left until my forced resurrection. I took a step, felt my body materializing and sighed in disappointment: Cursed Cripple was still active. Now everything depended on whether this peaceful zone would let me use…

Ghastly Howl! The perimeter line broke as people started running this way and that in fear. But some of Quetzal’s fighters ignored the effect and attacked while I began to take off. Something bit into my waist and

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