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died, and nobody found his body. A random passer-by did find his bloody pants on the side of the road, however. They have changed hands many times over the past thousand years.

Defense: +15

Effect:

Speed +5

Stamina +5

Athelticism +5

Requirement: Scalable item

Durability: Indestructible, with damage to it taken out of the owner’s health

∞ ∞ ∞

It looks like I made the local divinity angry, and my own pants are going to eat me soon. It’s just a good thing that they aren’t still caked with the boy’s blood. They’re grayish-white and look like normal village pants.

Oh, and I have a great shirt. Mama isn’t going to have to mend it anymore.

Demon shirt

Several thousand years ago, a demon walked the world of men in human form and decided to stay at a roadside inn. The service was terrible, so he made up his mind to kill everyone as soon as he finished his dinner. A servant girl, however, recognized that he was a demon when the milk soured and the torch over his table flashed blue. Without telling anyone, she decided to drive him out. She switched his bottle for one full of holy water, and oh, how the demon howled when he drank the contents in a single mouthful. He melted away, leaving nothing but a spare shirt behind.

Defense: +20

Effect:

Agility +2

Intellect +5

Wisdom +5

Requirement: Scalable item

Durability: Indestructible, with damage to it taken out of the owner’s health

∞ ∞ ∞

The farther I go, the more fun it is. A bucket hat is the perfect finishing touch for my village boy costume.

Red hat

The northern tribes in Gunny like to christen their children in battle. The son of a chief ran out into his christening completely naked, just with a white hat on his head that turned naked from the sprays of blood. He whirled and cut his way across the field of battle so vigorously that his enemies couldn’t forget him. Red Hat was his new moniker. His fellow tribesmen, looking to build the fame of their people, said that it wasn’t red. “He just keeps the flesh on the outside.”

Defense: +10

Effect:

Stamina +5

Intellect +5

Wisdom +5

Requirement: Scalable item

Durability: Indestructible, with damage to it taken out of the owner’s health

∞ ∞ ∞

Back on the island, when I was learning how to reinforce wood, I remembered father’s lessons about reinforcing and deforming bone. Then, on the ship, I thought for a while about what I could give him when I get back. I decided to make two sets of identical bracelets out of wyvern bone.

Dragon-killer bracelet

In all the history of mankind, there have been many orders of dragon killers, though only one man has ever been able to kill a dragon one on one. He never told anyone about the terrible things he had to do, not to mention all the modifications he had to make to his body, in order to gain enough power to pull off the feat. He experimented on his victims, both human and monster. As a result, he went crazy from the uncontrollable strength. Some of his things can be found in the world’s most dangerous places.

Effect:

Stamina +5

Intellect +1

Wisdom +5

Morale +2

Survivability +2

Requirement: Scalable item

Durability: Indestructible, with damage to it taken out of the owner’s health

∞ ∞ ∞

I’m a wonder child who has wandered far outside the realm of the normal. Here I am, wearing my village shirt and pants, and I have rings set with gems all over my fingers. There’s an amulet on a green chain, and the whole thing is topped off by my red bucket hat. The picture of a boy hauling a cart across the desert dressed like this, enormous monsters all around it, definitely says something about my mental abilities. I’m a diamond in the rough!

“Attribute window.”

Name: Sagie

Level: 0

Experience: 0/100 (100 left until the next level)

Race: Human

Class: None selected

Basic attributes

Strength: 97

Agility: 104

Stamina: 120

Intellect: 206

Wisdom: 178

Available attribute points: 0

Additional attributes

Speed: 119

Athleticism: 107

Morale: 194

Survivability: 109

Derivative ratings

Physical damage: 48.5 (strength/2, but no less than 1)

Carrying capacity: 235 kg (strength*10/4)

Mana: 17030 (1780+15250 from tattoos) (wisdom*10)

Health: 1200 (stamina*10)

Strength: 1200 (stamina*10)

Health restoration: 1090/minute (survivability*10)

Mana restoration: 1940/minute (morale*10)

Strength restoration: 1070/minute (athleticism*10)

Running speed: 47 km/h (1+speed/10)

Defense: 51

Resistance

Physical damage: 1.72% (damage ignored: up to 421/second)

Poison: 8.66% (damage ignored: up to 25811/second)

Fire: 20.62% (damage ignored: up to 117204/second)

Electricity: 18.35% (damage ignored: up to 92088/second)

Mental damage: 8.12% (damage ignored: up to 24537/second)

Skills

Cooking: 250

Trap setting and disarming: 19

Archery: 250

Swimming: 250

Breath-holding: 250

Stealth: 250

Life Magic: 250

Mind Magic: 250

Space Magic: 250

Earth Magic: 250

Water Magic: 250

Fire Magic: 250

Air Magic: 250

Light Magic: 250

Dark Magic: 250

Meditation: 250

Hand-to-hand combat: 92

Perception: 172

Necromancy: 250

Blood magic: 250

Chimerology: 250

Ritual magic: 250

Artifact creation: 250

Poison-making: 25

Ointment-making: 25

Metal reinforcing: 25

Wood reinforcing: 25

Body enhancement: 25

Professions

Herbalist: 250

Fisherman: 250

Tailor: 250

Blacksmith: 250

Carpenter: 250

Miner: 25

Skills

Imp eye

Undecuple consciousness

One of our own

Shroud of Darkness

Gifts

Meeting deferred

My blood malachite tattoos give me more than 15000 mana, and I would be lost without that extra. Just one meteor costs 10000. I can only cast two in a row or two at the same time, though the effect is incredible. To use meteors, you need Level 300 and 300 each for Earth, Air, and Fire Magic. I can get around that, however, using a “scroll,” my skills, and my body as mana storage. A normal mage would be able to do the same, only they would have the right skills and material, and they wouldn’t need the indestructible tattoo on their body. There’s no point making meteor scrolls when your magic skills are only up to 100—you’d go broke on mana storage.

I decide not to make gloves or boots yet. I want to wait and see what kinds of items I’ll get from stronger monsters first. All the ring blanks are for unique work, and I’ll use them as soon as I need to bump up a specific attribute. On the way back, I’m definitely going to need extra strength as I’m already being forced to empower my body in order to pull the cart. Boosting my defense against physical damage demands a high level of stamina, and I’m going to need a ton of mana when I finish setting up my defense.

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