Path of Spirit (Disgardium Book #6): LitRPG Series, Dan Sugralinov [the reader ebook .TXT] 📗
- Author: Dan Sugralinov
Book online «Path of Spirit (Disgardium Book #6): LitRPG Series, Dan Sugralinov [the reader ebook .TXT] 📗». Author Dan Sugralinov
I opened the description of my combat skill:
Unarmed Combat level 1
Rank: II.
Damage dealt without a weapon increased by 5100%. Attack accuracy increased by 505%.
Path of Justice (completed): You completely ignore penalties in battle against enemies above your level.
Path of Spirit: unlimited growth, for the sentient spirit knows no bounds!
Spirit: 100.
Spirit restoration rate: 2 per second.
Beast protector: owl (doubles your spirit restoration rate).
Patron element: air (combat abilities that depend on the element of air are far more deadly when you use them).
Focusing on my spirit restoration rate, I brought up the calculation formula: it restored as many spirit points per second as my level of Path of Spirit. In my case, that was one. My protector-owl doubled that value.
Next I studied the techniques:
Spirit-Crushing Hammerfist of Justice level 1
Your fist turns into a sledgehammer. Deals 6100% of standard damage.
Ignores armor: 100%.
Cost to use: 20 spirit to activate and an additional 10 spirit for each yard of distance to the target.
Spirit-Stunning Kick of Justice level 1
A simple strike, but no less powerful for it. Deals 5100% of standard damage. Has a 60% chance to stun the enemy for 3 seconds.
Ignores armor: 99%.
Cost to use: 30 spirit to activate and an additional 15 spirit for each yard of distance to the target.
Spirit Fast Combo level 1
A combat technique that combines striking abilities into an uninterrupted sequence of attacks.
Slots in sequence: 33.
Cost to use: 100 spirit to activate and an additional 50 spirit for each yard of distance to the target.
Storm Fists level 1
Passive ability of the air element.
Your standard strikes gain power, transforming into Hammerfists at current grade of progress.
This move costs no spirit, but cannot be used at range.
The ability levels were back at 1. Probably because now they were spirit-based, which meant they were new.
The main thing was that the damage was the same as at level 100 of the first rank. I already knew what to base my grinding on: striking a balance between kiting the cockroaches and still dealing decent damage from range. I could aggro them with Sleeping Vindication explosions.
I remade my Combo, filling all the slots with good old Hammerfists and Kicks. Damn, it’d be nice to get some cleave damage — the ability to hit several targets at once.
Next I moved onto the mantras, which had to be learned, but I had no trouble with that. The text was simple:
Restoration Mantra: “Spirit fills me!”
Restores your spirit by 30% for 3 seconds.
You can have no more than one mantra per rank of Unarmed Combat (currently available: 3).
Healing Mantra: “Life fills me!”
Restores your spirit by 30% for 3 seconds.
You can have no more than one mantra per rank of Unarmed Combat (currently available: 3).
Retribution Mantra: “Taste your own rage!”
Returns 30% of damage you take to the enemy for 3 seconds.
You can have no more than one mantra per rank of Unarmed Combat (currently available: 3).
Mantras couldn’t be used more than once per minute — that was a cooldown they all shared. In addition, each mantra could be used only once per battle.
I repeated the mantras several times, making sure that I’d memorized them by heart. All I had to do was find that damn personal chest, pick up Isis’ Blessing and jump to Terrastera.
I searched for five minutes before I realized my mistake. I was looking for the chest from the cheap version of the private room. It might look different in these ‘Royal’ chambers. On the writing table in the lounge, I found a fresh interior design catalog. I flicked through to the right page and then clapped a hand to my forehead. Of course! The chest had turned into a secret safe vault with access from the bedroom. To open it, I had to move two paintings hanging opposite each other. I could configure the method for opening it separately.
Any average player would have thought my personal vault was an imperial treasury! Priceless potions and scrolls, heaps of gold, divine artifacts and legendaries that I hadn’t given to the clan, but kept just in case, as insurance… It was no easy thing to find what I wanted. I had to use the virtual inventory. Selecting the right slot in the vault, I dragged the artifact into my bag.
Locking the safe, I jumped to Terrastera and found myself looking up at its flint acid sky.
The first drops hissed on my armor, leaving scorch marks and holes, dripping onto my flesh and sending pain lancing through me. My health melted away so fast that I had only five or six seconds to live. I pulled my gaze to the icon of Isis’ Blessing… The earth beneath my feet began to shift, I lost my balance and shouted; a monstrous crocodile was bearing down on me, at least as large as the Montosaurus in combat mode, crushing stone trees to powder as it went.
Sobek, level ???
Ancient Crocodile.
Global boss.
As his giant maw struck the invisible border of the place of power, his jaws snapped shut with a reverberating boom. I started to activate the artifact, but suddenly the air took on the sharp scent of ozone. Twelve burning blue orbs appeared out of thin air. The Celestial Arbitration!
The Arbiters surrounded me, cutting off all exits. Sparkling flashes of
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