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ravaged, blasted battlefield. Soldiers clad in two colors- a horribly bright, yet somehow stained, white and a filthy, sickening black- are battling in the most horrid manners possible, fighting with rifles, cannon, swords, bows, all the weapons of war that have existed since the dawn of time. 

Do not shrink from this battlefield, or the soldiers will notice you, stop their quarrels, and turn upon you with a ravenous hatred, for you are what they have been fighting over, and in their fevered, battle-crazed minds, that means that you are the cause of all their bloodshed. 

Also, do not try and go back through the door. It has fallen flat in the mud, pushed over by a screaming infantryman wielding a bayoneted rifle. If you let him get the better of you, he will rip you to pieces in seconds, but somehow not manage to kill you. The pain of the experience will undoubtedly drive what is left of your mind mad. 

Instead, drop your bored expression and put a grim, determined one on your face. Walk in measured, military-style steps straight ahead until you see a three-story tall structure of blasted concrete that might have once been a command bunker. Do not turn around while doing so; the armor has arrived to the field, and if you stop, or change your pace, the tanks will run you down. 

Once you have entered the bunker, do not give any notice to anyone who makes a request of you or tries to talk to you, no matter how desperate they seem. They each think you are the enemy, and the moment you respond, you will be rewarded with a knife to the face. Instead, go straight up the stairway in front of you, to the second level of the bunker. As you mount the stairs, a crash will be heard behind you- that's the fire doorway sealing as a flamethrower detachment attacks. 

On the second level, there is only one man, sitting at a desk, yelling into a phone. The stairs to the third level are a mass of twisted concrete. The man at the desk wears the stars of a general, but does not seem to notice that the phone, as well as all those on the level, are dead. 

Walk up to him, salute, and in your finest military voice, yell "SIR!" He will snap around to stare at you. If he thinks you are not worthy of his army, he will slowly dismantle you with his hands, and you will join him in his oncoming death. If he thinks you are worthy, he will nod and stare pointedly at you. He does not like slackers, so quickly ask him your question. 

The only one he will respond to is: "Where do I go, Sir?" 

He will tell you. He will tell you in such detail, such horrifying detail, that you will be tempted to strangle him. Do not try it- he is a far more experienced fighter than you could ever hope to be, and should you break salute, you will meet an extremely messy demise. When he is done, he will say "at ease", and hand you his pistol. This is your cue to drop salute. Take the sidearm and put it in your holster- if you did not have one before, you do now. 

An explosion will suddenly decimate the far wall and atomize the general. Through the hole you will see, on the horizon, the long, thin shape of a missile rising. 

Shut your eyes tight and open them for nothing. The sounds of horrid battle will fade away until, out of the silence, a single gunshot rings out. Open your eyes. 

You are standing in the middle of a field of waving wheat. Somehow, you know that this is where the horrific battle you walked through will take place. And you also know, somehow, that you will be in the general's place. 

The pistol he handed you is Object 44 of 538. Learn how to use it- it has one magazine left. If you fire the last shot at the right time, you will avoid the fate of the general. If not, you will join him.  SCP-023

scp-023.jpg

SCP-023, kept in a temporary containment area during a containment breach by SCP-███

 

 

 

Item #: SCP-023

 

Object Class: Euclid

 

Special Containment Procedures: SCP-023 is to be contained in a standard 5 x 5 m Containment Unit.SCP-023 is to be contained in a walled-off intersection of two (2) corridors at Site ██, with at least three (3) meters of space in each direction, and false doors at three (3) of the four (4) ends, in addition to the real door. Security cameras will be placed and maintained above all four (4) doors.

 

At all times, SCP-023's eye sockets are to be filled with spherical inserts made of hard rubber. Eye inserts must be replaced as they degrade. Degradation can be monitored by measuring the brightness of the "burning" effect as observed by security footage. Brightness greater than 12 candela requires that the inserts be replaced within twelve (12) hours. Eye inserts are only to be replaced individually, and only after the sun has completely set. Personnel are not to look directly into eye sockets of SCP-023 at any time.

 

Following Incident 023-27 all reflective surfaces, including displays, monitors, and eye-wear of any sort are not permitted within 30 meters of SCP-023's cell. This includes monitors linked to security cameras within its enclosure. Security personnel posted at checkpoints outside both corridors will enforce and adhere to this measure.

Experimentation involving SCP-023 has been suspended indefinitely.

 

Description: SCP-023 is a large, sexless shaggy canine (1.5 meters at the shoulder) with black fur. It has bright orange-red eyes and prominent teeth (see Incident Report 023-26). Any time an individual makes eye contact with SCP-023, either that person or a member of their immediate family will die exactly one (1) year after eye contact is broken. Research into the method of selection is incomplete due to a moratorium on experiments, but the available data suggests that having a larger immediate family lessens the chance of the individual making eye contact themselves dying, and neither a pattern nor a preference in victim types have been found. This may indicate that SCP-023's victim is designated entirely at random, but it is unknown whether this selection occurs at the beginning or at the end of the one-year time period. Attempts to terminate an individual who has made eye contact with SCP-023 and their entire immediate family before the one-year time period has ended [DATA EXPUNGED].

 

Autopsies of individuals killed by SCP-023's effect show that, while outwardly appearing unharmed, their remains have been 'filled in' with highly compacted ash, including but not limited to all organ systems and the circulatory system. Muscle tissue, bones, and brain tissue universally show signs of exposure to temperatures above ██°C.

 

If not contained in a setting that at least superficially resembles a "crossroads", SCP-023 will phase through walls to get to the nearest suitable location, incinerating all materials it passes through.

SCP-023 was first brought to the Foundation's attention when it attacked a church in ███████ while it was in session, killing █ civilians directly and [REDACTED] as a result of eye contact. Following retrieval of SCP-023, Class-B amnesiacs were administered to all witnesses and surviving victims. The incident was covered up as a case of arson.

 

Addendum 023-001
SCP-023 broke containment on ██/██/████ by passing through its cell wall (Incident 023-01). SCP-023 was later discovered at the intersection of two (2) corridors elsewhere on Site-███. Agent █████ noted SCP-023's similarity to a [REDACTED]. Special Containment Procedures for SCP-023 updated. Assistant Researcher ███████ issued a reprimand for negligence.

 

Addendum 023-002
SCP-023 has been responsible for the deaths of ███ personnel and ██ civilians since it was first brought into containment on 10/12/██94.

 

Addendum 023-003:

 

Request for reclassification to Keter pending.

 

Addendum 023-004:
Due to both anomalies focusing on specific geographic spaces, their destructive capabilities, and canine appearance, it is possible that SCP-1111-1 may be a variant of the same phenomenon observed in SCP-023, or vice versa. Investigation into the origin of both anomalies is ongoing. Due to the inability to capture SCP-1111-1 for study, investigations are currently focused on SCP-023.

SCP-1489

SCP1489.jpg

A section of SCP-1489's containment loop.

 

 

 

Item #: SCP-1489

 

Object Class: Euclid

 

Special Containment Procedures: SCP-1489 is constrained within a 9 km loop of refurbished, standard-gauge railway track in Containment Area-22. All rails and ties in this track have been taken from historic lines no longer in service, and must be replaced only with materials appropriated from railway segments last maintained prior to 1860. Stakes and other structural components of the track are not and need not be composed of historic materials. All historic components of SCP-1489's containment loop have been coated with a film of polymer resin to resist weathering effects. Additional supply of similarly preserved historic materials is maintained on site for repair purposes.

 

Note that any historic component of the containment loop that suffers damage must be replaced rather than repaired. Repairing historic components renders them unsuitable for SCP-1489's containment.

 

SCP-1489's containment loop must be walked at least once daily to monitor for erosive damage so that preventative maintenance can be performed. SCP-1489 itself must be kept within sight of at least two human observers at all times to prevent containment breaches from going unobserved.

 

In the event of a containment breach, the exit trajectory of SCP-1489 must be recorded and forwarded to Mobile Task Force Tau-2 ("Train Spotters") so that redirection to the containment site can be performed.

 

Description: SCP-1489 is an intangible railway train.

SCP-1489 consists of 18 railway cars trailing a steam locomotive, all of which travel constantly at a speed of approximately 40 km/h along the ground. While SCP-1489 is both visible and audible to humans observing it directly, it is entirely invisible in all forms of indirect or recorded observation, including simple mirrors. SCP-1489 has no apparent physical substance, and will readily pass through any materials in its path with no effect. The only materials exempt to this property are railway components constructed and originally placed prior to an unknown date between 1860 and 1870. SCP-1489 will interact with these as would a normal physical train, and can thus be constrained with tracks composed of historic materials. This interaction is apparently one-way, as SCP-1489 exerts no force upon such materials as it passes.

 

When not traveling along such a track, SCP-1489 moves smoothly along the ground as if following a straight railway and will travel in geodesic paths around the earth, deviating only when it encounters historic stretches of track of sufficient age which are approximately parallel to its path. It will resume this behavior upon reaching a break in such a track.

 

SCP-1489 generally follows land contours, and slows somewhat when traveling

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